Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The "Session not found" problem is not happening the same way now, but the banner appears on the itch.io version and looks like this:

As you can see it blocks the top menu (and never goes away).  Anyway, apparently my session *does* get found now, so... whatever.  Maybe it was some kind of cross-server issue, and now I've got all the right cookies in, or something.  (And now I'm playing on replit.app so no more of those issues.)

Yes, I meant to mention that it seemed like the threat level is pretty high for a little level-1 guy such as myself.  First encounter was with some dark sorcerer type who was clearly over my head, so I was polite and he went away.  But he (maybe) had already started a forest fire that destroyed my village before I met anyone there, and while escaping that I ran into two wolves I couldn't handle, and now we seem to be involved in some kind of Dark Forces emerging to take over the world.  When really I should just be beating up tavern basement rats or something.

Graphics -- nice but not necessary, IMO; maybe for later.  I think for now it'd be best to see how far you can get with making the AI do what you want.  Personally what I'd like more than graphics would be a map -- but that might be a lot more complicated.

Yeah, that last page of character creation is super powerful!  I get the idea of it and how it should work, but it's really a brand-new type of mechanic for games and it'll take me a while to figure out how to use it best.

A couple of years ago I tried making ChatGPT do a basic version of this and it was pretty bad.  Decent at DMing locations and encounters but no object permanence, no memory of things that had happened, the reality was all very squishy.  What you've got here is working much better than that.  Great project.

Oh yeah; a couple of further thoughts.  After I was unexpectedly revived with half health and ran away from the wolves I tried doing First Aid on myself.  First attempt failed and I lost 3HP.  I had not been told I was bleeding out or anything, so I suspect that if I hadn't tried the First Aid I would not have lost those hit points.  Second attempt succeeded but I didn't get any HP back -- so was there any change in my status?  I said I was going to rest, so the system said I sat down but I did not sleep or heal; I had to get pretty specific about doing a Long Rest and then I slept and healed.  It's a little tricky knowing how to specify what RPG-mechanic thing you want to do, since there's no menu of specific actions to choose.

Also I haven't gotten very far in this yet but the only thing I've gotten XP for is fighting unsuccessfully with the wolves.  Maybe GURPS doesn't do things this way (it's a long time since I read the GURPS system, and I never played it) but I like it when slaughtering things isn't the only way to get experience.  Exploring, finding places and things, practicing skills, even some conversations could all give XP.  Although it's obviously tricky figuring out how to balance that right.

I can imagine that all of this might be tough to get an LLM to cooperate on.

yeh it is supposed to give experience for more than fighting, i have to say its not really doing it right now unless you tell it to im going to be working on that as well as i work on other ai things starting tonight, i dont actually know why it isnt giving on its own i have to lookinto it but it is supposed to, i will try to reinforce that the next couple days, as a warning i just did a combat update to it as it was not functioning properly past the first round but now it want to put you in a battle any time it even suspects you might want to fight with something lol so be carefull the next two three days while i also try to get it to loosen up a bit, hey thank you very much for your support in the feedback for me i greatly appreciate it, it really helps alot and allows me to focus on what the player sees so i can get this fixed to a hopefully very enjoyable experience for everyone. 

yeh threat level is crazy right now i am planning on trying to tighten that up inthe next couple days i will be working on that, thank you for your feedback, as for the itch.io i wonder if that is part of its frame that it puts the game into, i actually have never seen that before, so i will need to do some research on it,  thank you for the input on the graphics, that has really been bothering me as to whether it is a must right now or not, the memory thing yeah….. its still an issue to an extent but it does do better than some more needs tobe put into still, but definitely the ai im going to be working on as much as i can here starting tonight and into the nextcouple days so there will iether be some improvements or some really good breakages in the near future.