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I think there are too many steps in the potion brewing or maybe I missed something. It is a shame, that you ran out of time to fix the more problematic bugs, like the missing fail state for 0 HP. I walk around quite a while until I noticed, that my character should be dead after fighting a couple of enemies. Maybe I wasn´t fighting them at all? If I did, than there needs to be more feedback on hits. The music is nice and the graphics well made. The movement could feel a bit smoother and hitting the keys for every move gets tiresome after a while. But very interesting concept for a jam!

Thanks a lot for the detailed feedback, and sorry for the late response.

Yeah, the brewing process can feel a bit unclear at first… that’s something I’ve been working on improving in terms of clarity and flow in the next update.

The missing fail state was definitely an issue in the jam version, that’s already been fixed in the post-jam update. I’ve also been adjusting interaction and feedback so combat reads better, especially when it comes to landing hits.

Good point as well on movement, I agree it could feel smoother.

Really glad you liked the concept, music, and visuals though, and thanks again for taking the time to play!