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(+1)

well i was going to say something on the comment section but i didnt find it.

so, good game, i like it and its good writen see lezdom, my choices where half willingly half defiant in face of Augustine, tho i havent played more than once to know if there are concequences of it, but as it is, its very focused on here, truth, given she is important to plot, i still feel that "Jane Green "could appear more as an ocasional event, and "Molly Simons" seems like an entry to an incomplete side story with no follow up, so i will asume she is under construction.

GamePlay wise, we have balance problems, but i will get there on a minute, first of all we need to talk about the introduction, where there isnt much, i only played once so i got around well with some try and error by how far i think i got, but there are aspects that arent clear.

like, how much each doctor or scientists inpact reserch, how many days it left until the end of the week and the end of the month ( this one hit me hard when paying the crew).

the Generators tab text descripition on the havester  saying that  "The structure syphons and concentrates NT from neighboring generators."  made me belief that i shoud think on position, but wasnt sure if it was the same for the "STU" and "PSU" boxes.( this is just ok, its  just me being stupit and overthinking layout)

i have no idea how much Data colection inpact research, but there is a bug i found, the work day is long as hell, so playing at "1" speed is almost the same as pausing the game, so to get by i mostly played at "40" and "24" but noticed that data colection speed suffers from it, like at "40" i am consuming it so fast that i can go from 40.000 to zero in a instant, but the lower i put the game the more i received back, at "1" speed i was having a superavit of production.

Dificulty: the goals got very hard on the end of it, my first fail was by an very close margin, around 3000, after that my second fail was short by 20.000, i tought proposital to make me take the event where i am ask to go into the box (how clever i tought),  but after going from an goal of "90.000" to "200.000", i said "nah this thing is rigged" (lorewise make sense, there is some bastard wanting for us to fail with those sticknotes) , i felt that i dindt had enought patients and was making around 35k i made it after two atempsts but it was my 3 failure and i got the event with Augustine on the end.

btw, i aint sure if you have or plan to have muiltiple Endings, you can probrably have something karma related with the choices you do with partneship, like "yeah lets experiment with criminals" and have an worse corporate ending with people making you suffer more for being an asshole, but curenty there is none, sure i failled and was arested and put it on the box while waiting fot the bubble to pop, but after i received my resignation with the metrics of events (86/89);  scenes (20/26) and interactions (28/33) the final interactve text didnt go anywhere, so i didn't receive a "gameover" or try again, and just had my interface frozen where i could only reset the game by reloading, so you might want to have  a look on that.


so suggestions, fist of all, an tutorial, or at least more descriptions on the "archives" tab that actualy says or explains the some bits of the game system.


on the Reaserch Tab, its understanding and all that you want to unlock things, and there is an chalenger on that and all, but that is an "hidden dificulty", managment games you tend to plan ahead, so looking whats unlock what is an normal strategy when choosing development, so that you can see at least one tier above it could be more user friendly.

on the Oficcer Tab, you dont do much aside from striken conversation on the end of the week, but i saw that you can interact with the scientits to some degree, subjects also (tho all very limited) but amists events of sabotage and bastards that break your machines, you could have the option to "favorite" them and have more on the end of the day to do on the "staff list" ( that would be just more flavor text non plot related but it would be an cool extra, such as messing with them on the machine). 

And plz, an Save/Load game option in there

Salary hit me like an truck as i couldt build machines when paying the staff came around and i became 15k negative with staff, and as i said before, there isnt much clear how much they help , on that, two things and notice under your money showing "future expendings" and an countdown calendar for the end of the week goal and Salary month. ( but looking back there is an abuse that could happen here, dismissal is free so i could hire all and dismiss most near the end of the month so  be aware of an cost to termination cause).

Messages:, i cant seem to be able to scroll back on mesages, i can only get on them by deleating the ones above it, the actions are also permantent so when i  got to "salvage material" from the first week, it got upgraded to the curent tier of my generator with is trong and i like it, but aint sure if it was planed, on a personal note, likewise the idea on oficcer tab, you can probably have minor events hapening herer for extra porn, like subduing an particualary feisty subject ( or being subjugated) while overseeing thigs, or have an event with an secretary ( or whoever is puting stickers on your computer) messing with you a bit, or Augustine messing with you mid work

you can also have an colour tag on them for "event" "Period report" and "Personal interet"(direct mesage from Augustine and etc)


the Karma idea in regards to partnership and company choices would probably happen here, but inplementing could be hard, still thats up to you to know  but yeah thats all of it i think.


Last minute bug find, i reload the game to remember the name and got to the point where my autorization gets denied ( my save is on an dead end) and got send to the  Oficcer Tab , then i clicked on any of the opitons like "Staff", "Contract", "Metrics" and etc, and the message following my termination and "endgame" disapeared!, even on the "Home" option its just the usual welcome screen, so i got softlocked.


good game, good potentitial, good writing, and in general just needs more user friendly things a more minor events, other than just wish good night for others on the end of workday

First of all thank you for playing and taking the time to write such elaborate feedback!

Indeed, there are more scenes planed with Jane Green, Molly Simon will get her own storyline as personal notes left in the system. Other characters are still to be added as well.

A tutorial is in the works tho I kind of like the idea of players figuring things out on the job.

Good catch on the harvester description! It is was a relic from an earlier version in which placement mattered, they now work on their own floor. Fixed!

Data points double research speed, basically, a game tick at speed 40 consumes 40 DP and advances research by 80 (before other modifiers).  I'll go over the code to check but the depletion/income should be balanced for any speed.

I get what you're saying about balance, available information and the ability to optimize gameplay. I feel it comes down to setting video game expectations on something that is more of a story delivery device, which is absolutely on me. 

Failing is the only possible ending so far and I am somewhat attached to keeping it that way so it only takes a single play-through to see most of the available content and get the full development. Weekly goals are balanced in a way which forces failure and prevents players from running out of new events (or creating stupidly large saves...) but I totally get that it seems unfair from a video game standpoint in which players expect and want to win.

Tho I will make the schedule clearer for sure and address the ending issue!

As far as saves are concerned they happen automatically at the end of each day which means you should never need to save manually during gameplay. With most of the content being linear there is no need to save before making X or Y choice in order to see both outcomes, which is something I really dislike with choice-based games.

Still a bunch of work to be done. Thank you for the kind words and valuable feedback!