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(+1)

The art and overall presentation is very stunning; I love the HD-2D style and lighting/atmosphere. It feels great to collect things in this game and the grind factor/loop was addictive at first... Personally, for me the only thing it's lacking is true challenge - the enemies in practice function too similarly to mining and it feels more like you're harvesting them rather than fighting/engaging.

I still think it's an incredible 'collectathon' and resource management game and while I would appreciate more challenge to balance things out, this could be more down to personal preference and might not have been what you were going for. For those who want a chill time collecting/grinding though, I can't fault this game at all. Amazing effort, no question among the best in the jam.

(+1)

Thank you! We'll keep your notes in mind. We did want a more "chill" incremental game without too much challenge. But challenge can definitely add more suspense and have its place in incremental games. So we will experiment further with enemies attacking and other ideas. Thanks again!