I'm really glad that you noticed the effort put into the 'game feel.' I now realize that trying to implement a dynamic destruction system during a game jam was a bit too ambitious, and I wouldn't have coded it that way if I had known it would cause this many issues. However, hearing that you enjoyed the impact feedback and overall potential of the game means a lot to me. I am committed to polishing this project and making it the best retro FPS experience possible. Thank you so much for your feedback!