As other people have said, I encountered some bugs with hits not registering, not being able to kill enemies, that sort of thing. I will say I enjoyed the little platforming sections and when my hits did register, I thought the feedback to the player was good with the blood effects and the hit markers and everything. The guns sounded great too. There's some real potential here, you did a lot and I can see you put a lot of thought and care into making the gameplay feel good!
Viewing post in DEAD ON TIME jam comments
I'm really glad that you noticed the effort put into the 'game feel.' I now realize that trying to implement a dynamic destruction system during a game jam was a bit too ambitious, and I wouldn't have coded it that way if I had known it would cause this many issues. However, hearing that you enjoyed the impact feedback and overall potential of the game means a lot to me. I am committed to polishing this project and making it the best retro FPS experience possible. Thank you so much for your feedback!