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I'm sorry that I have to be the one to say the "unkind words", but this game is unplayable at its current state . . .

This game has good art and music, but at present that's all this game is. The switches barely work, or at the very least they don't recognize the golem's hitbox well enough. And the switch opens the trapdoor and the pillar door whenever it feels like it, when it apparently is supposed to open both at once. And the space is too narrow for the tiny guy to get past. Also what is the hitbox for the acid? It kills the little guy even when it isn't even touching the acid at all

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hey there!

first of all, no need to apologise criticism is criticism! a few things to be said:

when it comes to the golem hitbox, we had a few concepts to make some intractables "golem only", which would've been done we just didn't have enough time to make art for those so it wouldn't have been clear!

the trapdoor is supposed to be falling ground that regenerates when not being stepped on. we do know that it's a little hard to figure that out since 1) there are no audio queues 2) there are no visual queues 3) there's no tutorial text to say so, so we'll definitely be fixing that next patch

as for the acid, we know that the hitbox is very unforgiving (we we'll fix), however, it's still passable at the moment! we've tested the level and we've cleared it many times (including me who in all honesty is bad at his own game), but hopefully we'll be tackling all these in our next patch!

thank you for your feedback and kind words!

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Thanks for taking the criticism well ^_^ I've been able to beat our game three times now, and I realise 'tis a difficult game. Everyone says so, I have to rely on the RNG of the waves to boost me through

Of course when we play our own games, we know their ins-and-outs and also repetition develops skill and tolerance. That on itself doesn't mean anything, we can grow blind to our own creations due to bias. But I'll take your word for it that 'tis beatable if you all have been able to do so ~ The main issue is with the inconsistency in that case

I wish nothing but the best for you and your team going forward, cheers! Recommendation, draw the disappearing-ground asset as crackled, indicating that it is supposed to break on its own

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of course i 100% agree, we for sure develop biases for our own creations! thank you for all your feedback and kind words, and I wish the best for you and your team as well! we'll be releasing patches once the game jam ends, so make sure to check that out ;D