hey! thank you so much! hopefully we'll fix all these bugs in the upcoming patch, and we'll definitely try out your game!
marvinooo
Creator of
Recent community posts
hey there!
first of all, no need to apologise criticism is criticism! a few things to be said:
when it comes to the golem hitbox, we had a few concepts to make some intractables "golem only", which would've been done we just didn't have enough time to make art for those so it wouldn't have been clear!
the trapdoor is supposed to be falling ground that regenerates when not being stepped on. we do know that it's a little hard to figure that out since 1) there are no audio queues 2) there are no visual queues 3) there's no tutorial text to say so, so we'll definitely be fixing that next patch
as for the acid, we know that the hitbox is very unforgiving (we we'll fix), however, it's still passable at the moment! we've tested the level and we've cleared it many times (including me who in all honesty is bad at his own game), but hopefully we'll be tackling all these in our next patch!
thank you for your feedback and kind words!
hey! thank you for playing the game :D unfortunately we noticed that this was the case after building shortly before the deadline. we've compiled a list of bugs, such as constellations showing up when they aren't supposed to, SFX not playing, etc. thank you for your time though and we hope you could play again after we push bug fixes within the 48 hour window!
hey sebastian! congrats on graduating first of all!! I'm attempting to form a team, although my experience is not as great as yours I do vow to put in my best efforts! I have a few months of experience doing game development,with one solo game jam under my belt, and I'm currently in my second year of university. If you're interested please let me know, I'm looking forward to hearing from you!


