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Hey Hiro! Congrats on finishing the jam! I really liked the visual direction you took here, especially the way you used color separation for the different skills — it makes the game look very vibrant and helps to distinguish what's happening on screen. The whole aesthetic and the dodging focus really reminded me of the bullet-hell segments in games like Undertale or even some classic Touhou-style arcade games. I did feel that the controls were a bit of a challenge to master, probably due to the engine's specifics, but the sound design and the core concept are definitely solid. Great effort on putting this together!

Thanks a lot. Glad you enjoyed it.