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Thank you so much, this really means a lot! <3
I’m really glad you enjoyed the atmosphere, sound design and puzzles – and that the jumpscares worked :)

The points about the killer behavior are very valid. We actually tried to fix this during development using location tracking between the player and the killer, but that introduced new issues with direction tracking (figuring out which side the player is coming from). With more time we probably could’ve solved it, but the problem only really became obvious when the game was almost finished and we had about one day left.

About the respawn situation: the killer is never able to be directly outside your spawn room, so stepping out of a spawn room is always safe. However, one of the killer’s approach points is often nearby, which can make it sound like he’s right there, even though he isn’t. After that, it’s more up to chance where he moves.

We also tested different ways to make the encounters clearer, but they either caused more confusion or made the game too easy, so it ended up being a tricky balance.

Thanks again for the detailed feedback – it’s super helpful, especially coming from someone who made it all the way to the end! <3 <3 <3