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beginning levels were interesting but two of the later levels are really, really unforgiving (currently stuck on the second one), and the controls get a bit finnicky there. it doesn’t help that it went slower around that time too. it’s a nice idea though; i just think it’s too timing-reliant for a puzzle but too tricky for a platformer.

whew, finally got through the last level. i will concede it is satisfying to finally get it, but i really wish that there had been a “reset automatically” button or something.