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(+1)

Interesting take on the fist person dungeon crawlers, it has a nice cadence of play, games that let you restart over and over can be very adicting.

The combat system is a bit cluncky, but it has potential. I believe that an indicator when you attack might be great (like a slash, even in the wind) to be more in sync with it.

Overal I find this game classic and elegant, yet cluncky and chaotic somehow. I think you got something very scalable in your hands. Just balance it a little and make the hits more satisfying if you can.
Keep up the good work!

· Umbra ·

Thanks for the feedback and I do agree that combat can be upgraded! It's a shame tho that you didn't finsih it and left your mark in our game's story. Glad you mostly enjoyed!