Interesting take on the fist person dungeon crawlers, it has a nice cadence of play, games that let you restart over and over can be very adicting.
The combat system is a bit cluncky, but it has potential. I believe that an indicator when you attack might be great (like a slash, even in the wind) to be more in sync with it.
Overal I find this game classic and elegant, yet cluncky and chaotic somehow. I think you got something very scalable in your hands. Just balance it a little and make the hits more satisfying if you can.
Keep up the good work!
· Umbra ·