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How well thought out was the design of all characters involved?
The bouncy slime animations make the enemy movement look nice. I like that there are different colours, sizes and that some have shields. The boss is nice and big, and I love how happy he is as he looks around at all of the destruction. The tentacles are by far my favourite enemy design.

How much fun was the Boss Fight to play?
It’s fun. I really like the build up to the boss and I like his entrance. It’s great that the boss can run away during the fight if you don’t vanquish him in time. I especially like that the boss summons tentacles that can destroy the card slot if you don’t loosen their grip in time.

Rate the Technical Complexity & Execution.
The technical execution of the leaderboard adds a great hook for replayability. The various card mechanics are diverse, well balanced, have expandable and switchable positions and their different effects are interesting, especially the lightning ones.

Did the game include 2 distinct game genres and how well did they mash together?
Yes. Deckbuilder and shooting gallery were the 2 distinctive genres I saw. I’m probably wrong calling it shooting gallery with it not having a gun but that’s the Cabal game style it reminds me most of. The mashup works well because the deckbuilder adds strategic depth to the usually twitch heavy genre.

Was the game well polished?
Absolutely, your games are always super polished. There's a screenshake during the boss’s arrival. All of the characters have sprite layering and hit detection. The hover over text instructions are clear and informative. The way the cards are brought in, dropped out, their squish and tilt frames and loading up animations are all awesome. I must admit, it can get pretty hectic towards the end and I reckon the majority of people love it for that reason. But for me personally, my preference would be to go for the less flashy and more precision route with less enemies and less cards. I’m not sure if this would be good or not but maybe changing the hand into a crosshair and having it be an auto firing machine gun or powerful sniper. I absolutely love how the gold coins pour from the cards but I didn’t like the coins moving to the top corner as I found it distracting and drew my eyes away from what I wanted to be focusing on. I think adding a pixel clock icon next to the countdown timer would make a great addition but these are just minor things to what is already a perfect 5 out of 5 polish.