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Interesting idea. I liked the simplicity of it to be honest. The dash came in handy quite a bit. However, I noticed a bug where when you die after the ball goes invisible, the invisibility degree (completely or half or almost, etc...) will persist and doesn't reset. So might end up with a permanent invisible ball unless you refresh and start a new. 

One thing though, I am guessing you set the angle of bounce to be random correct? I tried as much as possible to control it but it seems it works maybe once and then it just randomly chooses another direction. So was hard to predict where it might land. Felt slightly unfair because of that. Could also be just a bug I encountered not sure. 

Overall, you have something with potential. I think with a bit more variety, this could be a lot of fun. It is fun now and challenging indeed. Good work!

(+1)

Oh I didn’t know about that invisibility bug, thank you for telling me.  Now that I think about it I think I just forgot to reset the invisibility of the ball when the game resets which sucks.

Also, the launch angle I decided to make random so you couldn’t just keep it on the same wall the whole time, so I can see why it feels unfair but it also makes it so you have to have quick reflexes :)

Anyway, thank you for playing and thank you for the feedback!