Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very interesting game.  At first it felt like it would just be an indie horror title where it's mainly about the jump scares and running away from something creepy.  I'll admit I found it a bit frustrating dying repeatedly and hearing the scream sound before I figured out the geometry of the place well enough, but I made it through that section.  Then afterward it morphs into something very different, very "games as art" and introspective and even weirder than the initial section.  I liked that later part more without the pressure of getting chased around, but I understand the pressure of feeling like that was something you were trying to express and was important to the piece.  Overall I really liked it, super creative and interesting.

Also, wow, you made a lot of level geometry and content for this.  Highly impressive.

(+1)

Thanks for playing!!   Around half of the development time was spent doing level geometry and hunting for assets, I'll probably stick with MeshInstances + generate static body child  and Trenchbroom if  I were to make a future map + now I have a huge bank of assets.   I enjoy it when people experience my  weird games that  subvert expectations :)