SCT: Dreadful Night starts off feeling a bit like a gas station simulator, but later shifts more into a horror experience similar to FNAF 4. This mix is a creative idea and helps the game stand out.
From a horror perspective, the game does a good job of building tension at the very beginning. However, this feeling fades fairly quickly after the first 30 seconds, and the experience becomes less intense over time.
That being said, for a project made in just 3 days, it’s still quite impressive. I do think the game could benefit a lot from additional polish, especially in terms of atmosphere and making the shop gameplay more engaging.
One mechanic that stood out was the constant blinking, but personally, it felt a bit more exhausting than engaging over time. With some adjustments, it could become a more enjoyable and meaningful part of the gameplay.
Overall, the game shows a lot of potential. With more time spent on polishing and expanding the core ideas, this could have turn into a really strong and unique experience.