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(1 edit)

It is a COOL idea to rush around the place and grab the bullets before they reach the other side. The main problem for me is that the bullets are way too fast to react to most of the time. There ARE patterns that you can get ahead of and predict although I am kind of bad at that so maybe skill issue, I feel the bullets are mainly faster or only slightly slower than the player though, so by the time you recognise the pattern they are likely already past you and you can't go back and get them... Even when you do get them you're kinda missing a bit because of the not-wholly-accurate-feeling movement and your hitbox isn't big enough to just barely grab them. I feel a lot of the time if you miss a bullet it's more because of back luck than a skill issue. When you can get in front of a chain and get them all in the pattern I DO feel pretty POWERFUL, however!!

The graphics are pretty COOL, the models are high quality and stuff. I wish there was more motion because the strange mechanical tentacle thing is neat as hell and I fuck with it heavy, while the rocket ships are just stagnant on the side which is a strange thing to do in a space war. Also seems to not be sure if the style is blocky and 3D-retro or smooth and high quality.

Audio would be pretty cool..

what is this guy on about

actually shut up dude

oh do you have some kind of problem BUDDY? HUH???

YEAH!!! Maybe I DO you DROOLING ASS! I HATE YOU!!!!

not responding to violence sorry i think i'm just the bigger man here

sure whatever loser