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Thanks so much! If you have any specific feedback, please let us know! We plan on polishing the game a bit more after the game jam. So far, we are planning on adding UI elements to see sanity levels, fixing animation bugs, and making the ghost have more visual indicators on their attacks.

Yes, these are the right improvements. I didn't have enough understanding when attacking, whether I got damaged or not. I think it's also worth noting the animation of approaching the ghosts after the victory and immediately moving on to the animation of hugs. They are already standing next to each other at the beginning of the animation, so the transition will be invisible. In my case, the heroine could walk towards the ghost after resting against it for half a minute or more. I also missed running. Maybe you should add it along with the school of fatigue, so as not to run endlessly, but Sydney is here for you. It was also inconvenient for me to press the action button along with running and maneuvers, since this is a one-handed control. Maybe we should move the action to the "space bar"?

Oh, space bar for the interact button actually makes a lot of sentence! I will definitely change the button layout so it is easier to move while picking things up!