From playing v1.16:
This was fun so far! I managed to play through it twice, first time without taking a single hit, and the second time I was a lil more reckless and tried beating it as fast as I could.
From a level design perspective, I would've appreciated the first level to start in a safe room so I could get accustomed to the controls before getting attacked. Maybe with a door that had a big letter on it to say "This is the key you use to interact with me!" would be nice for first time players of the genre that would help introduce the simple controls but not hand holdy enough to annoy veteran players of the genre.
Level 2 starts out a lil weird with you facing away from the door. I get that it is clearly telling you "Hey, food here!" but couldn't the food be put on the sides of the door instead of behind the player? Or was it supposed to have the player facing the door and the food was supposed to be a "explore and you shall be rewarded" goodie?
I do enjoy the floor texture for drawing the pentagram (level 1) and rugs (level 3), but this of course makes me yearn for more environmental design in the levels. But since this is in development and this has only been the progress for at least the first (checking...) week?! Noice! :D
Looking forward to this getting developed more! '3' Didn't realize how early of a prototype this was! (Maybe I'll see if I can't hop into the jam if I got an idea, though I should be working on my project lol) I hope everything goes well for the jam, and if you need any more feedback then I don't mind.
Thank you and have a good day!