Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The idea is interesting but needs quite a bit of polish. It is hard to make decisions when you can't see what is below you. The floaty controls make it a bit hard to land where you want exactly and some collisions stuck out as off. Otherwise, there is potential, just needs time.

(+1)

You know, I moved the camera up very late on Wednesday (because I didn't want the player to be *perfectly* centered), and in retrospect I moved it up too much.  A couple of other things I wanted to take a look at (spike/lava block collisions, especially) but I just ran out of time.