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Great Uncle Pixel

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A member registered Nov 12, 2016 · View creator page →

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The stream is over, and tomorrow I plan to sit and stare at the ceiling all day.  Monday I'll probably go back to doing my own gamedev stuff (it was honestly inspiring to see so many ideas from so many people!), but if you want me to play your game, you can still post here and I'll add it in!  (Or request it during the stream, or post on my on Bluesky, or Discord, or however you want to contact me!)

Honestly, this week has been a blast.  Thank you all for showing me your games.

Yeah, as I said, I thought the "next" level was the next level *down* rather than the next level *up*, so I was confused at first.  It felt "backwards" until I changed the way I was thinking about it.

Thanks for showing this one to me. :D  Like I said on the stream, I think the main thing I would have wanted was to be able to see my score on the Game Over screen.  And, yeah, make it more clear that the mine cart is an enemy?  (I thought MOOOOOAR GOOOOOLD when I saw it the first time and tried to jump into it to get all the gold inside) :D

... I want the soundtrack to this game, and I'm not even kidding.

Art was amazing, sound effects were good, I enjoyed the gameplay but wished there were more enemy types or a goal to get to.  Maybe a boss fight after X enemies?  But for a game jam game that's forgivable, just ideas for the future.  Good job!

Been going through and playing all the dragon-related games I can find. (Fewer than expected, but more than I thought yesterday)  Like others said, this one reminded me of Dig Dug, but with MUCH MORE UNSTABLE ROCKS.  I died almost instantly in my first game because I was planning to wait under the rock for a knight to move close, but the rock fell instantly, crushing me.

Once I got the hang of it, I finally died because a rock was hidden behind the score in the upper-left, and I didn't see it until it had already crushed me.

Still, high marks all around, and a very fun game!

Sound effects and music seemed very quiet compared to other games I played.  It would have been nice for randomized enemies/treasures after battle, instead of just a randomized shop.  The Gold attack-spell combos (Fire + Gold and Storm + Gold) seemed very overpowered, but I guess you'd have to spend turns building up your gold first with other combos.  The descriptions of the monsters were funny.  I played through it several times, and whether I won or not seemed down to luck sometimes.

All that said... I really really liked it.

The other commenters noted all the same bugs I did, so I'll just say that I liked it despite the bugs.  What I really would have liked was a proper death animation/explosion for the dragon.  :D

The only thing I *didn't* like was how short it was.  I'm waiting for the full game with bated breath!

I thought the controls were pretty clear, but I couldn't get the drill to reset after reaching the first oil reserve, so I was unable to meet the second day's quota.   Hitting B seemed to freeze the game (but not the timer), and the music stopped after the first day. 

When I started a new game, I started on Day 3, with the drill still locked in position.  The oil already in the tank didn't reset, either. (Also, the controls on the title screen are different from the rest of the game - Enter starts the game, and you can move up and down with a controller but not hit any buttons)

I also noticed that extra oil barrels don't carry over to future days, so the best thing to do is to do *just* enough work and then leave the rest for the next day (or days - I got enough oil to fill ten barrels on the first day) rather than working as hard as you can each day.  Was that intended?

I like what's here, though, and I think I'd like to play this game again after some more playtesting and bug fixes.

Stream starting... now!  You can still request games up until it ends!

It's on the list!

The game wouldn't start at all.  Just a black screen.  I'm on a Windows 11 laptop, using Firefox.

But I just tried again to see what error message I got, and today it's working, so maybe I just needed to restart the computer.

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I'm going to be streaming today, too, but I'm starting later because it's the weekend (at 6 pm CEST, or in about two and a half hours from this post).  So keep giving me your requests, and I'll keep playing them! ... I also found some other dragon games, and I'm going to play those, too:  Dragon's Hoard by Pixel Rabbit, Skye the Lamb and Nebula Coffee; Dusty and the Dragon's Hoard by Treeii; and Diggin' Dragon by Macrow, Timconceivable, and jerebee.

Join me then!

Aaaah, so I did interpret it correctly!  That's nice to know. :D

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Yesterday's stream is here if you missed it:

Timestamps:

0:00 Stream Starting Soon!
20:34 Stream *actually* starts
29:13 Sling by Ujilus (not part of GBJAM-14) - https://ujilus.itch.io/sling-a-not-so-puzzle-platformer
32:17 The Magic Bean Crown by PipinRippin, malabi, artimen880, yan-gun - https://pipinrippin.itch.io/golden-bean-king
51:14 Blue Rust by Herobs, helyaus, benjikenobi98, Emile - https://herobs.itch.io/blue-rust
1:40:42 Granted by Learliet, Cornbread - https://learliet.itch.io/granted
2:29:09 I FOUND IT by rhealms, hikikimoriri, LanHelm - https://rhealms.itch.io/i-found-it
2:59:10 Go Go Kobold by Achie - https://achie.itch.io/go-go-kobold
3:15:35 Dragons and Dens by Runliang Tan - https://runliangtan.itch.io/dragon-and-dens
3:35:53 Wack a Pirate by Flute_Gamer - https://flute-gamer.itch.io/wack-a-pirate
3:49:41 Long in the Tooth by Diminutivegamer - https://diminutivegamer.itch.io/longintoothgame
4:06:22 Greed's Gold Gorge by radicalgoose - https://radicalgoose.itch.io/greeds-gold-gorge
4:19:25 Zeni Road by Mico27 - https://mico27.itch.io/zeni-road
4:43:20 BE RIGHT BACK!
5:21:45 Man that was a long dinner (back to Zeni Road)

I'll take a look at it today! (Show starts at 6 pm CEST today - 12 noon EST, 9 am PST)

It took me some time to get used to the grappling mechanic, but I think at least part of that was due to Bionic Commando reflexes failing me.  The character also felt a little slippery, taking some time to decelerate before stopping or changing direction, and a lot of times I thought I'd caught the hook on a platform only to have it go right through.

But I persevered and beat the final boss (of the demo, that is)!

Really well done game overall. 

*Very* Gameboy-esque graphics, punishing difficulty.  Even with 10 lives I couldn't pass the second stage.  (Having to do the *whole* stage over with no checkpoints was frustrting)  .... I liked the dragon sprite. :D

Added and rated!

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I like what there is, but there isn't much.  Also slightly breaks the rules of the Game Jam (I count five colors, including the number in the upper-left), and generally feels more like a NES or GBC game than a GB game.

(Also, I like the pun in the title) :D

Looking forward to seeing this one finished!

Didn't quite beat your high score, but I got 204!

Cute and frantic, like a good Whack-a-mole game should be.  It felt more like a minigame than a full Gameboy Game, but that's my only real complaint.

Best time is 3:11, and it felt like forever with all those thieving dwarves stealing my gold!  I think a little cooldown meter on when you can place a block would have been nice, but overall the game was a lot of fun, with cute character design and good sound and music.

(As I said in another rating, odd that there are *so few* dragon-related games in a game jam about goooooold)

Hectic!  But I managed to finish it after a few tries.  A fun gameplay loop, where my main issue was forgetting which types of treasure are banned in *this* playthrough of the game and not in the *previous* run.  I really liked the music, too.

I couldn't get the web build working, but the downloaded version worked fine.  (Might just be me, nobody else seemed to have that issue judging by the other comments)

I am actually  pretty surprised that with a theme of "old gold", very few people made dragon-centric games.  Congrats on being one of the few! :D

This may be a game I'd like to play, but not with the obviously on-the-fly-downscaled graphics.  I really couldn't get too far because of the performance issues (and this is not an old computer), and it really didn't feel like a Gameboy game despite the four-color graphics.  I'd like to try it again after it's been optimized a little (a lot) better.... and with the original graphics rather than the Gameboy filter.

... I really liked this one.

Really good game!  The Branch puzzle stumped me for quite a while, but I figured it out with the hint and trial and error.  I'm looking forward to seeing the finished version with the ending sequence. :D

Used the palette and sound effects well, and the simple graphics were very clean.

Just high marks all around.

Very cute game!  I wasn't sure what the twist was supposed to be at the end, though.  (I think I get it, but I'm not sure)

I had a little trouble working out the fishing mini-game, but I got it it in the end, and I recovered all the items.  Reassembling the urn was an interesting twist, considering all the others were just cleaning.   (When I realized you could/had to rotate the pieces, I despaired for a moment, but it wasn't as hard as I feared it would be)

I think my only real complaint was that walking speed in town felt a little slow.  (Also, there's a weird three-square area in front of Goosia's house where Doggy goes *under* the ground tiles instead of over them)

I liked the graphics and music, but it was just too hard for me.  Platforming on a keyboard is already a little difficult, but the birds made it impossible.  I never saw the second screen.  Slower birds, some kind of warning, and/or even less knockback would make the game more playable.

Also, I thought you had to collect the falling things at first (they look like gold nuggets), but they're also obstacles, which wasn't immediately clear.

It was fun for a while, but discouraging to get really high up and then get one-hit KO'd by a bird knocking me all the way down into the thorns and forcing me to start all over again.

Stream is starting right now!  If you have any last-minute requests, jump in and make your request!

I think I'd have to redo the music anyway.  I missed that you have to make your *own* music for this one.

You're on the list!  See you tomorrow!

I've added it to Friday's list!

It's on the list for Friday!

Added to Friday's queue!  See you then!

Honestly, I can't wait to try the debugged version. :D

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Stream finished!  Games played today were:

12:43 Arctic Type's Lowball Hockshop
1:06:16 Organpacifier's Drill Mayhem
1:23:14 Irmosz' Amulet of Dalaxis
1:45:45 Aparneetx's Lucky Catch
2:14:07 Marlon (Mr.) Etcetera's Reliquia
2:44:12 Arm Historian's Rest In Riches
3:20:56 Micebits' KOMMAGENE
3:47:33 Dace's Dig Straight Down
4:56:08 Kimi Gaming 64's Spearhead
5:10:22 Adoradez's Pirate Pyrite
5:37:55 La Fille du Code's Spectral Roots

The replay is on YouTube here: 


Thanks for watching, and I'm not done!  There's still Friday if you want me to play and rate your game!

Reply here (probably the easiest way, considering you're already here), or comment on my game, or post in the #suggestions channel of my Discord server, or PM me, or whatever. Just let me know the game exists!

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I couldn't get it to run on the website at all, but I downloaded it and ran it in a Gameboy emulator, where it worked fine.  (In fact, I was very impressed that it's *actually* a fully-functioning Gameboy game, not just a simulation.

It's sweet, but very short.  Short is not bad, but it's maybe *too* short, with barely any substance.  (Compare, for example, Heirloom, which was also a really short narrative adventure about family, but it still required searching through multiple rooms of the small house to find everything)

There is the beginnings of a nice little story here, but it just gets to the end too quickly.  I would love to see an expanded version with more rooms, where getting to the picture takes more effort.

I liked the lure mechanic.. and I read some other comments so I knew that coins were a limited resource, so I didn't run out.  In fact, I did finish the game, although not without many, many deaths at the hands of the captains.

But I *really* liked the parrot.  I wished every level had a parrot. :D

Didn't really care for the music, but I see you can turn it down or even off.

Short but fun.  More than one life would be nice, but the game is short enough that it's not a struggle.  I did beat the boss and escape. :D

I'll give it a try!