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Hi pridefulpaprika,

Your offer would be a very interesting first localization experience. I've made a few games over the years and you can check my profile to get an idea of what they look like. I code in C, use the SDL2 library and mainly run Lubuntu. I think my Linux builds work directly on Debian (and probably on Arch too). Currently all the text in my games are stored as char arrays or struct in the code. I'll first work to make the game read the text from a text file.

Back From the Tavern seems to be a good candidate for localization with about 1k words. But while working on making the game read dialogue from an external text file to add another language I realized they are 2 elements to look at:

1) char works for ASCII but what variable type should be used to store simplified Chinese characters ? How well do functions like fscanf and getc work on simplified Chinese characters ?

2) I use a 13 pixels tall pixel font to display characters in-game (you can look at the file Common/Font.png). Is 13 pixels tall sufficient to display simplified Chinese characters ? Where can I find a pixel font for simplified Chinese characters ?

Once these 2 elements are clarified, we'll know your translation efforts will make it into the game. Then I'll provide you a text file that contains all the text to be translated.

Best regards,

Irog