Love the style and the bait enemy is jokes, super creative idea for this theme.
One recommendation if your gonna make the camera rotate via mouse movement for a browser game, make sure you lock the cursor when the player clicks the game window (can unlock when they press ESC or something), otherwise its annoying to keep moving you mouse back over the browser window. I know for unity WebGL there's a built in system called Cursor that's globally accessible that you can access from your script, and you just set
Cursor.lockState = CursorLockMode.Locked;
not sure how it works in Godot but guessing its similar.