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I really liked this game. It’s a genere I enjoy but I have to admit that it takes a little bit of effort to understand, maybe some in-game tutorial that guides the player over initial recipes would be better than the current screens, but once I got it, I really enjoyed it. I do want to mention a few usability improvements I’d suggest:

  • When drawing a pipe, and specially when there are lots of pipes, it’s difficult to tell the directions. Maybe add some additional visual indicator for that.
  • The resource icons are very small and look out of place with the rest of the visuals of the game (which I really liked)
  • The recipe popup often appeared and occluded parts that I wanted to see. Maybe make it a button on the side I can intentionally click to toggle the recipes (and keep them open while I plan my pipes)
  • When it gets clutered, allowing the user to move nodes and tidy up the space would be great.
  • Related to above. When there are lots of pipes, they intersect and its difficult to see. Allowing to move the pipes would be great but I understand it’s a challenge.
  • Related also, allow pan and zoom of the entire canvas.
  • I understand it was a 2 week jam, I think this can become an interesting production/automation game, best of luck!

Hey, I just saw your gameplay video and looks like you are moving nodes and the canvas, how? Maybe I just needed better instructions?

(+1)

Thank you for playing! I may have ommitted some control details on the help panel.

Controls:

  • Right Click + Drag will move individual nodes, and if zoomed in, right-click dragging on the background will move the camera.
  • The scroll wheel will zoom in and out.
  • Middle mouse button (or shift+right click) to delete pipes and nodes
  • Tab will toggle the visibility of the tooltips


Rules permitting, I will add a better controls primer to the itch page. Some of those might not be mentioned anywhere in-game :(

At least they are now mentioned here for anyone else who checks :)