I really liked this game. It’s a genere I enjoy but I have to admit that it takes a little bit of effort to understand, maybe some in-game tutorial that guides the player over initial recipes would be better than the current screens, but once I got it, I really enjoyed it. I do want to mention a few usability improvements I’d suggest:
- When drawing a pipe, and specially when there are lots of pipes, it’s difficult to tell the directions. Maybe add some additional visual indicator for that.
- The resource icons are very small and look out of place with the rest of the visuals of the game (which I really liked)
- The recipe popup often appeared and occluded parts that I wanted to see. Maybe make it a button on the side I can intentionally click to toggle the recipes (and keep them open while I plan my pipes)
- When it gets clutered, allowing the user to move nodes and tidy up the space would be great.
- Related to above. When there are lots of pipes, they intersect and its difficult to see. Allowing to move the pipes would be great but I understand it’s a challenge.
- Related also, allow pan and zoom of the entire canvas.
- I understand it was a 2 week jam, I think this can become an interesting production/automation game, best of luck!