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The intro where you have to re-type all of the code is one of the  strangest in the context of gaming but most mundane in the context of my actual life things I've ever seen, haha.  I'm still not sure whether I liked it or hated it, but I can honestly say it's the first time I've pressed the backslash key during gameplay in a very, very long time.  I do think it could stand to be about half as long though, it overstays its welcome a bit.

The actual main core gameplay loop, the idler/incremental game, I thought was well done and I personally haven't seen it done on a grid this way before.  It was interesting thinking about all the different modifiers and where to put things until they leveled up to avoid negative effects and things like that.  As addictive of a game loop as ever, of course.  I got to the end, which was very funny.

Nice work building a whole proper game like this for a game jam!

(+1)

I actually made it to be a tad long on purpose, it can make you want to not type it in it's entirety, and based on how you type it you get a different transition into the manager sequence, as regardless of how you perform you will end up promoted to manager (the dialogue in these transitions plays a bit more into the theme as well). And there is also the small easter egg of getting a perfect score from just submitting after typing 'invincible', since I realized it would be a pain to have to type everything for the good transition (especially in testing).

Overall though, glad to hear you enjoyed the game! Yours seems quite impressive as well (even if I did manage to get stuck on one of the first bodies on my first try)