Glad you enjoyed!
GemDust0
Creator of
Recent community posts
Pretty good game, the audio is (predictably) really good, even though some of the menus could benefit from some more SFX in my opinion. Some indicators for things that happen to quickly to react to (I.E. the bombs being thrown up/appearing in The Bomb) or more accurate indicators (such as the pulse circles which extend beyond the shown indicator) could help make the game feel a bit more fair, but it's still incredibly enjoyable despite that. The art is also quite good, the 1-bit-esque vibe makes it feel very stylized. Overall, really solid for being made 2 weeks.
Pretty good game, the audio is (predictably) really good, even though some of the menus could benefit from some more SFX in my opinion. Some indicators for things that happen to quickly to react to (I.E. the bombs being thrown up/appearing in The Bomb) or more accurate indicators (such as the pulse circles which extend beyond the shown indicator) could help make the game feel a bit more fair, but it's still incredibly enjoyable despite that. The art is also quite good, the 1-bit-esque vibe makes it feel very stylized. Overall, really solid for being made 2 weeks.
The audio design and art are really impressive, pretty enjoyable too, small critique would be the UI elements being a bit buggy depending on screen resolution, alongside feeling interactive before they should be (I often found myself accidentally clicking a sign before realizing it was there due to clicking there before it appeared).
I'd say the partial un-appeal of the coding section is intentional to introduce the main idea, as it makes you want to just skip through it by submitting no/bad work, which yields you different transitions to the incremental part after which help the game play further into the theme. Even if you submit nothing for all 4 snippets, you'll manage to be promoted to manager.
Glad you enjoyed the other part of the game though, and thanks for taking the time to provide feedback!
I actually made it to be a tad long on purpose, it can make you want to not type it in it's entirety, and based on how you type it you get a different transition into the manager sequence, as regardless of how you perform you will end up promoted to manager (the dialogue in these transitions plays a bit more into the theme as well). And there is also the small easter egg of getting a perfect score from just submitting after typing 'invincible', since I realized it would be a pain to have to type everything for the good transition (especially in testing).
Overall though, glad to hear you enjoyed the game! Yours seems quite impressive as well (even if I did manage to get stuck on one of the first bodies on my first try)
Yeah the connection may be a bit looser than other submissions, the main idea was an invincible corporation (as in, any attempt at making it perform worse instead improve it, E.G.: Not performing your job well as an employee/the meteor). I felt it justifiably connected, but I can see how it would be a bit loose of a connection to the theme.


