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GemDust0

31
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6
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A member registered Jan 30, 2025 · View creator page →

Creator of

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Glad you enjoyed!

Pretty good game, the audio is (predictably) really good, even though some of the menus could benefit from some more SFX in my opinion. Some indicators for things that happen to quickly to react to (I.E. the bombs being thrown up/appearing in The Bomb) or more accurate indicators (such as the pulse circles which extend beyond the shown indicator) could help make the game feel a bit more fair, but it's still incredibly enjoyable despite that. The art is also quite good, the 1-bit-esque vibe makes it feel very stylized. Overall, really solid for being made 2 weeks.

Pretty good game, the audio is (predictably) really good, even though some of the menus could benefit from some more SFX in my opinion. Some indicators for things that happen to quickly to react to (I.E. the bombs being thrown up/appearing in The Bomb) or more accurate indicators (such as the pulse circles which extend beyond the shown indicator) could help make the game feel a bit more fair, but it's still incredibly enjoyable despite that. The art is also quite good, the 1-bit-esque vibe makes it feel very stylized. Overall, really solid for being made 2 weeks.

I'd appreciate it if you could check out mine, and I hope you enjoy if you do!

https://gemdust0.itch.io/too-big-to-fail

From what I recall, all menus I interacted with (sword upgrade, skill tree, settings menu) were scaling incorrectly (I have a wider monitor, so they were all stretched vertically). 

Seems quite enjoyable, the movement feels good and the art is impressive, overall pretty solid.

The audio design and art are really impressive, pretty enjoyable too, small critique would be the UI elements being a bit buggy depending on screen resolution, alongside feeling interactive before they should be (I often found myself accidentally clicking a sign before realizing it was there due to clicking there before it appeared).

Glad you enjoyed the game, and thanks a lot! Art and music is usually my weak part so I'm glad the art was good enough for 5 stars :D

Hope you enjoy mine if you check it out!

https://gemdust0.itch.io/too-big-to-fail

I hope you enjoy mine if you check it out!

https://gemdust0.itch.io/too-big-to-fail

I hope you enjoy mine if you try it out!

https://gemdust0.itch.io/too-big-to-fail

I hope you enjoy mine if you check it out!

https://gemdust0.itch.io/too-big-to-fail

I'm very glad you liked the game! I'll make sure to rate yours as soon as I get the chance!

Glad my game managed to be enjoyable even for someone not into the genre!

(1 edit)

I'd say the partial un-appeal of the coding section is intentional to introduce the main idea, as it makes you want to just skip through it by submitting no/bad work, which yields you different transitions to the incremental part after which help the game play further into the theme. Even if you submit nothing for all 4 snippets, you'll manage to be promoted to manager.

Glad you enjoyed the other part of the game though, and thanks for taking the time to provide feedback!

I'll try your game as soon as I can!

I can see how the & could be an issue yeah, it's always one of the harder symbols to make work in a low resolution, thanks for the feedback!

Very glad you enjoyed it!

Glad you enjoyed!

The coding part's main purpose is to introduce the main idea of no matter how poorly you actually perform, the company manages to profit, as regardless of if you do well or not something positive will happen to the company. I can see how it would feel like work though lmao.

I hope you enjoy mine if you decide to try it!

https://gemdust0.itch.io/too-big-to-fail

Hope you check out mine and enjoy it!

https://gemdust0.itch.io/too-big-to-fail

Hope you enjoy mine if you check it out!

https://gemdust0.itch.io/too-big-to-fail

I actually made it to be a tad long on purpose, it can make you want to not type it in it's entirety, and based on how you type it you get a different transition into the manager sequence, as regardless of how you perform you will end up promoted to manager (the dialogue in these transitions plays a bit more into the theme as well). And there is also the small easter egg of getting a perfect score from just submitting after typing 'invincible', since I realized it would be a pain to have to type everything for the good transition (especially in testing).

Overall though, glad to hear you enjoyed the game! Yours seems quite impressive as well (even if I did manage to get stuck on one of the first bodies on my first try)

I hope you'll try mine and enjoy it :)

https://gemdust0.itch.io/too-big-to-fail

I hope you'll find mine enjoyable if you decide to try it!

https://gemdust0.itch.io/too-big-to-fail

Yeah the connection may be a bit looser than other submissions, the main idea was an invincible corporation (as in, any attempt at making it perform worse instead improve it, E.G.: Not performing your job well as an employee/the meteor). I felt it justifiably connected, but I can see how it would be a bit loose of a connection to the theme.

Here's mine, I hope you enjoy it :)

https://gemdust0.itch.io/too-big-to-fail

Oh whoops! I accidentally left a space at the end of the link, it should be fixed now.

Hope you enjoy mine if you check it out!

https://gemdust0.itch.io/too-big-to-fail

(1 edit)

Hope you enjoy mine if you decide to check it out :)

https://gemdust0.itch.io/too-big-to-fail

Thank you :)