Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Okay, the chapter 2 and 3 fights are so unfair. A lot of enemies put you on the backfoot way too quickly with how much damage they do, and if you decide to invest what little cognispheres you have into defense or healing, when you gain access to it in chapter 3, so good luck if you're stuck in chapter 2, you often don't deal enough damage to take enough of them down before you're forced on the backfoot anyway due to low health. And there's also the fact that every attack misses at the WORST times. Like, I was fighting the slime queen in the hero dream, and I missed two attacks and a Konvorey Hunger on one of the slimes she summoned, and I died because of it. It happened on the invincible slime as well, though thankfully I was still able to beat it. I have never touched RPG Maker, so I don't know if this was a byproduct of the code or what, but this is something I feel should be fixed

Sorry for the late reply but this is actually a problem which I thought was fixed but creeped its way back.

To make this short, when an enemy dies of vore you don't gain any experience making you not stronger for the stronger fights. So sorry about that.
Secondly, the enemies have a 98% chance of dodging attacks but the player also has a 2% chance of missing. Apparentely, mixing these two together messes with the engine and it snowballs into like 20% chance of missing, which was not intentional.

Don't worry, once I can implement the fixed code and some more art for chapter 2 I will release these fixes to the public!