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(+1)

Nothing about it is terrible. The level where you have to get stuck on the spikes to get to the star was a bit annoying because the slime kept sliding and the timing was hard to get right. Nice challenge. 

Oh, I would've done everything differently. I tend to overcomplicate things and create strange mechanics that I then have trouble explaining. This is much cleaner and more cohesive than what I might've made. I can come up with stuff I'd add to the game maybe but what it currently has is good and enough and well-executed. 

My brain is flooded with loads of new mechanics for this now lol. I guess character responsiveness is one small thing I would improve. Just making the slime have a small reaction when something happens. It seems mostly passive iirc. 

(+1)

Ok, thank you.

Yeah, I also usually over-complicate things, but this time I tried making it simple and clean. Also, in the past game jams I made games that were probably to hard, because I was taking low scores (or at least i wanted to take more stars). So I tried making an easier game. Hope it goes better!

You are right about the responsiveness. It's pretty hard with the softbody, though. I'll try to make it better.

Again, thank you!

I'm going to play your game as soon as I can.