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(+3)

Really interesting game, especially the lighting mechanic — a very cool idea that creates a lot of tension.

However, it was a bit hard to get into at the beginning since there’s no clear starting point. If the player knew where they began or had some initial guidance, it would improve the experience a lot.

It would also be great if the player had to turn off the lighter when the killer looks into the trunk — that could add another layer of tension and make the mechanic even more intense.

Maybe the killer could also check the trunk more often because he thinks he heard something. Then the player would have to quickly hide everything to avoid being discovered. This isn’t currently in the game, but it could be a really exciting addition.

There are clues to help you figure out where the trip begins! It's true that it might be a little overwhelming at first, because you're still getting used to the game and its mechanics, but it's designed so you can solve it in two tries at most (although it can be solved easily on the first try if you pay attention!). The second attempt might allow you to better appreciate some details.

We had a lot of ideas we would have loved to include! But in the end, we had to prioritize and focused on what we thought was the most interesting part of the experience.

Thank you so much for playing it and for your feedback <3