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A Fire Emblem -like, this game was made specifically for me it seems ~

The turns should end automatically once all of your actions are exhausted, and I get why the double-movement exists (because you can either spend your turn on moving or attacking, and it probably would have been difficult to code those into separate actions) but it is a bit silly still. Other than that, I know where my high ratings will go ~

(+1)

Thank you for your comment and feedback. I want to offer a more fun, logical, and complex gameplay experience by changing other factors without altering the core loops and mechanics. If I continue with the project, I will make changes to the gameplay. Your opinions are very valuable to me, and I will take them into account when making these changes. Thank you so much.

I will look forward to this project with great interest  ~