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(+1)

Yeah. It's weird how things export and go across multiple machines. 

I actually had this happen early on in my play testing with DEP. Friend who was playing it instantly knew it was UI zoom. I had set everything up with my windows UI zoom set to 150% and that didn't translate across to other machines. 

Also (in Godot) there are a ton of different settings for the viewport that need to be tweaked along with different node settings etc. 

I spent almost an entire day getting the entire windows aesthetic tweaked to look good across multiple browsers/ platforms. It was definitely an unexpected fight and learning experience.