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(3 edits) (+1)

A very fun little game! I quite liked the art style (it gives me similar vibes to  late 2000s early 2010s flash games). Audio design is simple and effective. I did encounter a bug where selecting the static defender just broke the game rather than placing down a new permanent defender. Additionally, it would be nice if there was a round timer or 'asteroids remaining' counter so I know when the round is close to ending. An overall strong submission though!

Edit: Tried again after reading another comment and it was just my own incompetence - didn't realise I had to replace one of the other active abilities! Oops! It does raise a similar point they made - a lot of the other active abilities you start with are just outright worse than ones you can get, which pushes people to get passive ones instead.

Thanks for all the feedback! We worked a lot on the upgrade system, so much that we didn't have the time to do any 2nd pass and do balancing so we just shipped it like that, but I've also noticed that passives are stronger. Glad you enjoyed it tho!