I really like the idea, the art is amazing so props for that. that was definitely the focus of this game. I hate to say that the gameplay itself felt very off. I did not really know if the enemy was going to dash into me because sometimes it just went the other way. I would have liked some kind of ability or something to help me with that. HP bar of the MC, an effect that shows where the enemy would dash to etc.. I died about 3 times in the beginning because I did not realize the cat was about to attack me and I had to dodge it I I could not attack myself. Some kind of attack for example the stuff you have currently in hand you can throw at the enemy to just stun it for a while would make the game play more interesting. Indicators that show me what I can interact with and what not would really help as well. Overall really good job beautiful art!
Viewing post in Everything in its Place jam comments
Thanks for your detailed feedback! Gameplay is something that we will relook at and improve after the game jam ends. I like your idea for having some sort of skill or item that can stun the ghost for a bit to add more depth instead of dodging. We originally had more mechanics and attack patterns planned but ran out of time haha