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(+2)

I really like the idea, the art is amazing so props for that. that was definitely the focus of this game. I hate to say that the gameplay itself felt very off. I did not really know if the enemy was going to dash into me because sometimes it just went the other way. I would have liked some kind of ability or something to help me with that. HP bar of the MC, an effect that shows where the enemy would dash to etc.. I died about 3 times in the beginning because I did not realize the cat was about to attack me and I had to dodge it I I could not attack myself. Some kind of attack for example the stuff you have currently in hand you can throw at the enemy to just stun it for a while would make the game play more interesting. Indicators that show me what I can interact with and what not would really help as well. Overall really good job beautiful art!

(+1)

Thanks for your detailed feedback! Gameplay is something that we will relook at and improve after the game jam ends. I like your idea for having some sort of skill or item that can stun the ghost for a bit to add more depth instead of dodging. We originally had more mechanics and attack patterns planned but ran out of time haha