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The main menu is absolutely top-tier! It’s hard to believe this was all done in just 14 days — the level of polish is impressive. I really dig the Dark Souls aesthetic and the controls feel very smooth and responsive.

**A few things I noticed: on Low graphics settings, enemies become completely invisible, which made it tough to play. Also, the upgrade cards could really use some descriptions; I wasn't quite sure what each choice was giving me. The combat looks great, but the player's hit collision and damage feedback felt a bit unclear — sometimes I wasn't sure how or why I was taking damage.

Survived for 7 minutes and found one chest. I would definitely play a more polished roguelike version of this! Great job, Moonside!

Thank you so much for the feedback! Unfortunately the low settings culling and collision are known bugs, a side effect of “get it done first make it good later”.  Really glad you liked the concept though!