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(+2)

You game is fun ! I think you deepened your mechanic as far as you possibly could in a jam. At a first glance it looks like a simple gimmick with the first boss but by the end you go full Ikaruga-style gameplay (which I love) but with three states, and one of which is cleverly used for healing. Great job !

(+2)

Thank you for the feedback! I had a vision for more bosses that use the mechanic in various ways (different targets you can swap between, different attack types simultaneously, environmental hazards etc.) but the timeframe didn't allow for it unfortunately.