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Both stages of the game are pretty fun, serving drinks at a rapid pace and serving bullets at an equally rapid pace.

A couple of friction points: firing tapioca bullets and flamethrower fire lags the game for a couple seconds every time you fire. Test this from the itch.io page (not from the editor). My guess is that you are loading a large resource (such as a bullet + uncompressed sound file) using the "load()" function over and over again, rather than preloading the resource using the "preload()" function once when the scene is loaded. https://docs.godotengine.org/en/stable/tutorials/best_practices/logic_preference...

Like I've said on many of these itch pages, make sure you make it clear what the title of your game is vs. the name of your studio is.

studio name: LJJ Studio

game name: Boba & Blades

Make sure the name of your game is the title of the page.

Also bro you are trolling with that main-menu-looking screen as your header image.