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(1 edit)

I enjoyed this quite a bit, I feel like what is missing is something to do in between waiting on your energy to charge. If you could click an individual to slightly hurt or heal them, or collect some sort of drops or something along those lines I think it would increase engagement a lot. I like the theme and it feels really cohesive. Some other feedback - having to wait a moment to confirm the card feels clunky for some reason, I'm not really sure why but I think it might just be a bit too slow of an animation. The sound effects are a bit loud on the cards specifically for some reason, and it is a bit jarring in comparison to the rest of the audio. I really liked seeing the characters get tossed across the screen!

Yes, I was planning to add an “offerings” system that the warriors drop from time to time, collecting which replenishes the energy faster. But I ran out of time, so had to drop the idea!