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There are some really cool ideas in there. I liked how you combined incremental design with roguelite elements. And the mining mini game is a cherry on top. But I feel like it lacks variety in combat, if there was some satisfying progression with your weapon or maybe enemy amount, something that makes each run feel more impactful. Same goes for mining, I'd add an upgrade for ore amount on each rock or something like that, so that you can sweep a lot of that stuff in the mid/late game. Just not enough dopamine inducing stuff we all love in these games, combined with slow walking. But all in all, good job. And cool art style btw, I assume Shroom and Gloom was the inspiration :)

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Thanks for the feedback!

We definitely want to add more content and variety to our game if we pursue it further. Your comments on pacing also help a lot. 

Yes we've always thought Shroom and Gloom looked super awesome and wanted to try our own take on it!

Gonna try your game soon!