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While I appreaciate a lot of small details like the shield pulsating when you're at low-hp, the whole gameplay loop  is too simple to be engaging and the difficulty curve is just too slow.

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I felt like the difficulty curve was OK (maybe I am a noob at such games too!). But I agree that the gameplay lacks something more engaging.

Thanks a lot for trying out my game :)
Completely agree that its a bit simple for engagement at the moment! Will be adding a bunch of upgrades, modes and enemy types in the future to add a bit of spice. 

I am curious though, what made you feel like the difficulty curve was too slow? What would make it more difficult and engaging from your perspective and taste? (fishing for ideas hehe)

I want to have it fixed by the next patch especially since I'll be working on the wave system *^*