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HalfCup

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A member registered Dec 08, 2025 · View creator page →

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Thanks a lot for trying out my game :)
Completely agree that its a bit simple for engagement at the moment! Will be adding a bunch of upgrades, modes and enemy types in the future to add a bit of spice. 

I am curious though, what made you feel like the difficulty curve was too slow? What would make it more difficult and engaging from your perspective and taste? (fishing for ideas hehe)

I want to have it fixed by the next patch especially since I'll be working on the wave system *^*

(1 edit)

Thanks a lot for trying out my game :))

Agreed that its bland at the moment; For sure, I will be adding upgrades and audio management, (just didn't manage my time perfectly in the jam xD)
Your words gave me a mental boost and more motivations.

If I may request, I would appreciate it if you can test my game again after the update!  Your feedback is pretty spot-on :)

Thanks a bunch for trying out my game!
For sure, I'm gonna add a loooot of upgrades as I'm a mega-fan of roguelites :) (Just  not the best at time management in jams hehe)

 I'm super curious on how to recreate the screen freeze and issues. I clicked a bunch when I was destroying the projectiles and that froze/broke the game for me (didn't catch it when I was coding haha) so I'm wondering if that's what caused the freeze on your end as well?

Also,  would you  be interested in testing my game after I add a bunch of upgrades and audio *^*

Thanks a bunch for trying out the game and the feedback hehe

Changed the font so its more readable (you're absolutely right, it was a nightmare to read) 

Also would love to know more about what you meant about the gesture constraints; I'm at the point of trying out every idea and see how much fun it gives *^*

LET US BEGIN CONQUERING WORLDS!

Henlo🐣 ,
I am a beginner Godot programmer looking for a team. I'm ready to reach for the skies!