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I see, how could we make the overload clearer? And yeah the inventory should definitely have tabs with consumables and permanent items

Maybe just the keyword buff will prevent from the wrong interpretation I had, like "x10 attack buff"? Or  "Buff itself x10 attack damage"? As a non-native I'm not sure what is the most natural

I see, thank you for your feedback!! Consider joining our Discord for updates and becoming a playtester