Cool take on the theme! Playing as the boss defending against waves of heroes is a fun perspective shift, and the art style creates a solid atmosphere.
From a gameplay perspective, I felt that 10 waves was a bit too long for the current loop—around 7 waves might have kept the pacing tighter and more engaging. I also missed having a UI indicator for cooldowns to better plan my clicks. Adding more 'juice' (impactful VFX and SFX) would really make the combat feel more satisfying.
Great effort from the whole team, congrats on finishing the project!