The intro cutscene of the game is pretty cool. Graphics look great especially considering all of that was done by only one person. Love the dithering effect. The full moon night and all that athosphere feels great complimented with the nice ambience sound. The graphics of the game reminded me of Ultima: Underworld a lot, especially item images. The parkouring is quite innovative for a crawler game, i haven't seen it implemented on another crawler before. Although as far as i've seen it doesn't affect the gameplay too much in the current stage of the game. You can find some common items and you use to get to the cultists base at the other side of the river.
I find the inventory system confusing and not very intuitive. There are no consumable items. For example you need to equip healing potion when you want to heal yourself. In the inventory it shows we have 5 potions but after i use one, it always go back to 5. I don't understand this. Also there are too many items for a jam game. I found too many weapons with same stats. Most of the items we find aren't that useful but i appreciate the variety of items you added to the game.
The combat is not very engaging and mostly easy but doesn't feel bad either. We can spam arrows on enemies from a very far distance and this doesn't aggro them. So shooting arrows feels kinda cheesing the game. There is a bug which when you stand on the same tile with the enemy, you can't hit them. You're not supposed to be on the same tile with them but sometimes when you get down from a higher ground or something it can happen.
Some things in the game felt crpytic to me, dind't understand what to do and i got stuck in the game, finding myself running in circles at some point. For example what's the deal with the Ghost Girl? I trapped her soul into the soul gem but then what? What am i supposed to do with it? I got stuck in the cultist base. I entered the big building then hit a dead end. There is another bug on the roof of that big building. If you try to walk down the ledge behind the roof, you don't fall down but start walking in the air.
I think overall it's a very impressive game which was made in 9 days, art, coding, level design etc. all done by a single person. Climbing/ parkouring mechanics and the gorgeous visuals really make it stand out among the other great games in the jam.