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No.

why?

I think there's nothing stopping you from making the game in Godot and compiling it in Redot. There won't be a difference; they're (almost) compatible.

There will be a huge difference since we have to showcase these projects on our YouTube channel & we can't simply showcase Godot projects.

This is a strange logic, since Redot is almost compatible with Godot, so if you open a Redot project in Godot or vice versa, tweak it a little, the player will not notice the difference, imho. How do you check that it is 100% made on Redot & not on Godot?

(1 edit) (+1)

That is a strange logic to imply it's a strange logic. It is a game jam rule, and like many standard jam rules, it's difficult to verify.

For example, how do you check that the game was actually made within the allotted time? Really, you can't! If you use Godot rather than Redot and/or submit something that was made prior the jam, you've broken the established rule(s) and at the end of the day, the judges likely won’t be able to disprove it.

Best to be honest and self-improve via the challenge, rather than challenge the parameters of the challenge. If it’s not your cup of tea, I assume there are other jams on the roster, here on itch, that may speak louder to you! Good luck and happy jammin'!

I'm just thinking. Maybe not well. (¬_¬ )

(+2)

Much like when other game engines host their own game jam, the Redot team is requiring games be made in Redot in order to promote their engine. 
I did the same for the RPG Maker game jam last year, using one of their approved RPG Maker systems.