This is great feedback. Best I have got. I appreciate it so much. The camera one was a weird one for me. Because I wanted the camera to go out even a little more, but i’m using Unity with a Pixel Perfect Camera. My game is pixel art and my Pixel Perfect Camera automatically sets the correct orthographic size (the zoom in and out) that is meant to be used for my game. Only other way of zooming out is switching my sprites for 16 PPU to 32 PPU. The problem with that is, it will zoom out times 2. Which would be way too much. So I struggled a little with this problem. Maybe I am misunderstanding pixel art with Unity a little, but that is my understanding. Thank you for your feedback :) and for playing.