Hello, all!
I created this project almost two months ago but haven't gotten around to actually posting anything until now. Which is a shame because I'm making progress over here.
I've been working on the core features of the game such as:
- the upgrade system for player ships and weapon platforms
- movement AI and behavior systems for player and enemy ships
- the UI system using placeholder graphics until I finalize the final look and feel
- some of the more "basic" weapon systems
- weapon platform selection and placement
- the shield system
I'm going to take the next few weeks to bang out some other critical systems such as:
- resource system
- adding sound effects for the UI, weapons, etc
- finalize the enemy spawning effects and system
- add some more weapon platforms using the existing weapons
You can watch the attached video to see what the current weapons look like. Plus there's a GIF showing the upgrade visual effect. A big issue with my last game was the lack of punch and visual cues. I plan on fixing that mistake with plenty of visual and audio clues so players know they did something.
I've been using this project as a way to reuse some code from my last game and refactor it to be more sensible and flexible to the needs of this project. I'm also taking the time to add more comments so I know what I'm looking at 2 months down the line. Codecks has been great at helping manage my workflow and planning sessions. It's also a great way to keep track of bugs and put down todo items so they don't get lost on my desk or in some commented section of code.






