It's been a while since I've posted an update. Fair season has started so I've been pretty busy making my handmade damascus knives to sell. Gotta pay the mortgage, right?
I've been working on adding the small details to finally reach the vertical slice needed for the demo. I've also been adding sound effects, music, and tweaking the audio manager.
Here's a truncated list of the newest additions/changes:
- Visual notification of the damage being done to ships. Shield damage spawns blue numbers while hull damage shows red numbers.
- Added tooltips to various parts of the UI.
- Added an event system to the beginning and end of each wave.
- Added the initial enemies.
- Started working on the first level which acts as the tutorial.
- Tweaking ship and weapon stats.
- Adding AI generated voices to player ships (I know, I know. But at least all my code is made by me!)
- Lots of other little things which I didn't do a good job of keeping track of.
I don't have that much I want to add before I release an initial demo for feedback. The main things I need to add are:
- Various setting menus
- Start scene
- Special weapon for each ship that's unlocked at the final upgrade
- Some extra special effects to add that little pop
- Boss for the demo
I don't really have that much to finish up. But life has a way of getting in the way.