I think it's completely fair to view it as farfetched, because there was even a lot of internal discussion about how the theme fits among just us two developers. I personally think it works at a very 'molecular' level, like when you boil a game down to what it truly is in its base parts. What is an enemy? What is a weapon? For me, I truly believe a square block is an enemy and a mouse cursor is a weapon. Because that's a bit of what the theme of this puzzle game is about anyways. A colored square can represent something, anything, or nothing.