I'd like to give a shout-out to everyone who participated in the jam, and huge thanks to everyone who read, rated, and commented on Red Star. This was my first ever game jam, and it has been an overwhelmingly positive experience from start to finish. There were just too many awesome games for my limited amount of free time, and I've learned a ton about design and ludistry by reading them. I learned how to do exactly two things and screw up one thing in GIMP while making the logo, I learned where to find open-license fonts and art assets, my partner and and I collaborated fruitfully on the character illustrations, and I worked up a real sweat wrestling LibreOffice into producing something that in a certain light could be seen as a TTRPG book. I'm very proud of what I created, I'm thrilled that it seemed to resonate with so many of you, and I'm seriously considering trying to make something real out of it. I'm going to keep the prototype version up for free until a better edition comes along, and if any of you wanted to playtest it I would deeply appreciate any feedback you can give me. I'm already making revisions and adding new content inspired by your comments and by other jam games; if you want a reason to support a finished product, I'm adding a whole suite of new supernatural Secrets for a more urban-paranormal type of game. Again, you have my endless thanks; I am going to cherish this memory for the rest of my life.