Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You might try something like:


if( fullscreen ) Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;

else Screen.fullScreenMode = FullScreenMode.Windowed;


Though I'm more used to godot myself.

Hey there! Thanks for sticking by and for your suggestion! Will try this surely!